Post by Shalyn on Nov 29, 2006 17:27:30 GMT -5
Some of you may or may not know about a certain 'update' that kinda nerfed the power of repeated elemental attacks. This was supposed to only affect black magic, like repeated Aeroga III's, Thunder II's, etc.
One thing I have personally noticed, though, is that it has directly affected ENFEEBLING magic as well. It isn't just the offensive magic that becomes resisted but the defensive as well. Before this patch I was able to land Gravity fairly consistantly with significantly less enfeebling magic skill. Afterwards, this spell has become a pain to land. On Kirin, it will land, but comes off before I'd even get to see the message of it landing. This was never the case before at such early stages of a fight.
Chalking this up to all skill, no power, obviously I'm going to work on stacking acc and int/mnd, but the fact remains that it resists a lot faster now than it did before. I suggest for NMs and the such, that RDMs only cast debuffs due to higher skill, and decide amongst themselves who will be in charge of which enfeebles. The less people casting, the longer the debuffs will last. I noticed that when we were at MG, the time before last, there were several people trying to land gravity, and it became resistant very soon into the fight. The last time, however, I was the only one casting it, and it was a consistant land every time, VERY slowly taking a bit of time off of the effect.
For Kirin, this may be a bit more tricky, since other wind spells are spammed onto him, thereby raising his resistance rate. It might be my imagination, but when I landed slow on MG after a gravity resist, the next gravity stuck very well.
If we can spam elemental resistance magic onto these mobs that we have to fight for a while, bards and ninjas, as well as stone spells if you can land them, the resistance will bounce from stone to wind to stone to wind. Might be worth a try. I'm not too mathematically inclined to try for myself and calculate exacts, but I will test this when given the chance, and encourage everyone to watch for it as well.
To summarize that random post:
Decide who is to cast what debuffs, leave it completely to the RDMs, as the RDMs will leave the nuking to the BLMs.
Try new ways of playing with resistance to see if we can get a pattern established.
One thing I have personally noticed, though, is that it has directly affected ENFEEBLING magic as well. It isn't just the offensive magic that becomes resisted but the defensive as well. Before this patch I was able to land Gravity fairly consistantly with significantly less enfeebling magic skill. Afterwards, this spell has become a pain to land. On Kirin, it will land, but comes off before I'd even get to see the message of it landing. This was never the case before at such early stages of a fight.
Chalking this up to all skill, no power, obviously I'm going to work on stacking acc and int/mnd, but the fact remains that it resists a lot faster now than it did before. I suggest for NMs and the such, that RDMs only cast debuffs due to higher skill, and decide amongst themselves who will be in charge of which enfeebles. The less people casting, the longer the debuffs will last. I noticed that when we were at MG, the time before last, there were several people trying to land gravity, and it became resistant very soon into the fight. The last time, however, I was the only one casting it, and it was a consistant land every time, VERY slowly taking a bit of time off of the effect.
For Kirin, this may be a bit more tricky, since other wind spells are spammed onto him, thereby raising his resistance rate. It might be my imagination, but when I landed slow on MG after a gravity resist, the next gravity stuck very well.
If we can spam elemental resistance magic onto these mobs that we have to fight for a while, bards and ninjas, as well as stone spells if you can land them, the resistance will bounce from stone to wind to stone to wind. Might be worth a try. I'm not too mathematically inclined to try for myself and calculate exacts, but I will test this when given the chance, and encourage everyone to watch for it as well.
To summarize that random post:
Decide who is to cast what debuffs, leave it completely to the RDMs, as the RDMs will leave the nuking to the BLMs.
Try new ways of playing with resistance to see if we can get a pattern established.