asheera
Not Quite A Forum Lurker
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Post by asheera on Dec 12, 2006 13:21:13 GMT -5
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Post by LockeJV on Dec 12, 2006 15:14:14 GMT -5
Thanks...not like I needed to get any work done this afternoon, lol. Stuff that jumped out at me:
Teleport and Warp2 quest has become live, but at this time there were no sneak nor invis, so warp2 was a heck of a difficult spell to get. (I remember this... we went there with full alliance and many people died left and right on our way there... specially in Fei-Yin) Later on was fixed but the teleport casting time was horrendous...
Tarutaru Female's from Sandoria motion has been changed. Seemed their pose was very similar to Nazis motion...
Charm no longer works against NM or large sized monsters.
Ranged weapon WS has been implemented but however, people who used the WS also damaged themselves
Every WS using a sneak attack had its critical effect on every single hit. (Hence monks were doing 1700 damage per raging fists)
In jeuno bazaar tax system has been implemented to reduce the bazaars in jeuno
Serklets Earth Powder no longer hits the Party members who are in the first floor (this was horrendous. Before Shiia, my character named Xenno an elvaan mage were exping in there, and all of a sudden, BAM all party member dead. Why? Seklet's aoe affected even on the first floor...).
- Rng received Endlesshot and new Conquest point arrows. However having the TP reset swapping Arrows made this skill and arrow useless.
the exp gained in 61+ has been tuned to a hell zone. IT mobs started 12 levels ahead from your current level, to gain 200 exp needed to kill mobs that were 18levels ahead of you ( frankly, the developers were complete morons when they implemented this and was like anouncing IT = death).
Summoners playstyle is something that we don't understand (either)" (Then why you frigging built something that even the creators doesn't understand (either) hmmm???)
Rare HNM and NMs now has been implemented (Like Fafninr => Niddhog). However this made users who hunted these mobs which spawns in the timeframe of 60~72 hours to continusouly hunt these mobs in hopes for the new HNMs to spawn
Event which the task was to kill a giant toad event has been opened (In our case, Giant christmas tree). This was the introduction of OP teleport service. People viewed this event, boring and pointless but necesary for the reward.
GM giving information to an illegal user has been punished.
*** enter NA! ***
On the three kingdoms the area is filled with shout and becomes heated. During the first time of international interaction, people had more positive opinions. However with the constant comments such as "PL me" "Give me Gil" "Give me item", the sexual harrasment comments, and the style of PT play where people comes in and out constantly the JP users starts to have difficulties in interating with each other, and negative opinions starts to show more
[Help me out] [Cap][Coffer][Thank you]" were rejected mostly and [JP ONLY] comments were added in the search comment. Till today, the amount of plead towards the need of different servers were so popular which could lead to a conclusion that merge itself were unpopular. Developers and even the President himself states "JP and NA PT and tab system were so popular that we are greatfull" (HUH!? WHA? WTF??? /dies). Such imagination who god knows where it came from are still a mystery.
From some High level's view, the people who has lower pings are obviously has the advantage, which in this case NAs are in the disadvantage. (although considering some Chinese ’†‰Ø do provoke relatively fast, its not very clear or sure)
BUT, somehow they allowed to keep the HNM to sleep (DOH! stupid stupid stupid -_-)
CoP
"The need of people and large timesink" were always a negative point in FFXI. In this expantion not only they haven't fixed on this issue but it made it even worse. The awaited new "Outfits" were not that good status wise, and considering how hard to obtain them it was not worthwhile.
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Sosa
Babbling Poster
The sun is setting...
Posts: 589
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Post by Sosa on Dec 13, 2006 13:20:50 GMT -5
Actually, the Teleport event came after the introdution of North American players on the PC release. It was put in December-January, and the release was out in October. Just thought I'd point that out. I was there, but was too low to actually do anything... so I just tossed backup cures from the outside lines. How ironic that I should get an inkling of my future job 50 levels in advance this way...
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